UDU

This is a collection of all the games I have worked during my time at UDU. From in-house projects, to games ported from outside company and adapted to the company device. I got to work on multiple game genres, from RPG using geolocalisation, augmented reality, rhythm games, FPS multiplayer, infinite runners, sports games using gesture recognition, and various arcade mini games. It was a great teaching experience to work on so many games with each their problematic. The public version of the SDK and API developed to make all this happen can be found here (only the public part of it): UDU SDK on GitHub.





ARPG prototype

This is my latest playground, being a huge fan of ARPG in any shape or form, I developed a sand box where I can reinvente the wheel, create my own custom solutions as well as experiment with new Unity feature (lately the new multiplayer features). It goes without saying that it is all placeolders and prototyping assets. You can access the repo of this project here.








Codex

My biggest project so far, started as a first project (typical mistake), I used it has a way to get better and learn to code better, good practices, and getting better at Unity and all its features. This Action RPG is the playground I’m striving to bring to life to prototype systems that I’ve been thinking about for years.
You will be killing monsters to earn currencies, and equipements and other artefacts, that will allow you to create your own arsenal of magic, adapt to the challenge, be ressourful to unleash the power of you knowledge on the enemy. The size of this project is massive due to my lack of knowledge back then, it does not properly fit in a repository, but you can find a copy of the scripts here on GitHub




VR sharpshooter challenge

Virtual reality minigame developed on Oculus Quest as part of a school project to learn VR new technologies, it was an incredible opportunity to have the chance to develop on a constant evoluting technology such as virtual reality. I learned a lot about its potential and limitations, with notions such as: VR physics specificities, movement in VR, motion sickness and how to work around it, manipulation & grabbing technics, performance in VR.







Fox Hunt

Short 2d classic platformer where you play as a fox and find collectible, while dodging and killing enemies.
It was developed for a school project, aimed at learning about how to build & code a 2d game on Unity, with all its specificities : sprites & sprite sheets, animation, 2d physics, 2d components, 2d mode behaviour, 2.5D, parallax.







Magerunner

This typical endless runner mobile game, was developed in about a week during my studies. It’s aim was to learn about: development on mobile platforms, shipping game to mobile app platforms and their rules, mobile performance optimisation, profiling.