UDU

This is a collection of all the games I have worked during my time at UDU. From in-house projects, to games ported from outside company and adapted to the company device. I got to work on multiple game genres, from RPG using geolocalisation, augmented reality, rhythm games, FPS multiplayer, infinite runners, sports games using gesture recognition, and various arcade mini games. It was a great teaching experience to work on so many game with each their problematics.







Codex

Main project that I am focusing on, started about a year ago after finishing my course. This Action RPG is the playground I’m striving to bring to life to prototype systems that I’ve been thinking about for years.
You will be killing monsters to earn currencies, and equipements and other artefacts, that will allow you to create your own arsenal of magic, adapt to the challenge, be ressourful to unleash the power of you knowledge on the enemy.







VR sharpshooter challenge

Virtual reality minigame developped on Oculus Quest as part of a school project to learn VR new technologies, it was incredible opportunity to have the chance to developpe on a constant evoluting technology such as virtual reality. I learned a lot about its potential and limitations, with notions such as: VR physics specificities, movement in VR, motion sickness and how to workaround it, manipulation & grabbing technics, performance in VR.







ARPG prototype

This is my latest playground, being a huge fan of ARPG in any shape or form, I developed a fast prototype where I can reinvente the wheel, create my own custom solutions as well as experiment with new Unity feature (lately the new multiplayer features). It goes without saying that it is all placeolders and prototyping assets.










Fox Hunt

Short 2d classic platformer where you play as a fox and find collectible, while dodging and killing enemies.
It was developped for a school project, aimed at learning about how to build & code a 2d game on Unity, with all its specificities : sprites & sprite sheets, animation, 2d physics, 2d components, 2d mode behaviour, 2.5D, parallax.








Magerunner

This typical endless runner mobile game, was developped in about a week during my studies. It’s aim was to learn about: developpement on mobile platforms, shipping game to mobile app platforms and their rules, mobile performance optimisation, profiling.